Fixed timing problem with blank loops from saved/autosaved sessions.Fixed bug with count-in quantize slider resetting.Audio engine tweak to now have sample-level latency compensation accuracy.New tracks recorded that are multiples of the clock now always start at 12 o’clock.Toggle record, mute, then start recording next track.New actions that can be triggered via MIDI or Bluetooth: The first tap begins the count-out, and the second tap ends straight away. That means you can tap the track at any time, and it’ll automatically end on the next cycle.
There’s also a change to the way you finish track recordings: Now, when you punch out, Loopy will count out to the next cycle. You can still do everything you usually can with reversed tracks, including position offsetting, overdubbing and merging.ĭecay works while you are overdubbing a track: While it’s enabled, it will eat away at your track audio as you overdub new audio on top of it, fading away old layers as you make new ones. Reverse will play the track back in the reverse direction – you’ll see the position indicator move in the opposite direction. You can access the new effects via the track menu, which can now be rotated to access the new menu items. I’m happy to announce Loopy HD 1.4 and Loopy 2.5 – a significant update that brings the features most frequently requested by users: Reverse and decay. Loopy HD 1.4 and Loopy 2.5 Bring Reverse and Decay Loopy HD on 50% sale